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The Real Neverending Story Email This
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October 2000 • Vol.8 Issue 10
Page(s) 67 in print issue
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The Real Neverending Story

ESRB: N/A
Availability: Winter 2000
discreet monsters

Forget what you know about a certain 1980s kid flick. The Real Neverending Story, which has been in lengthy development by the German company discreet monsters, seeks to embody Michael Ende's strange and philosophical novel in a colossal 3-D world.

Your character in this adventure will actually think, and you'll see those thoughts and emotions flit by on-screen. What's cool about this is that you can act on these thoughts as they occur. The monsters and nonplayer characters will react to what you do or just by whether or not they like you. And although there is a central plot along which the game will occasionally frog-march you, discreet monsters says The Real Neverending Story will offer extraordinary flexibility in player freedom.

Early previews have been almost uniform in their shell shock over the game's smoothness and beauty, so let's hope there is still some visual punch left to the game (compared to current titles) when it finally hits the market. However, judging by the prerelease screen shots, gamers will be impressed with The Real Neverending Story's look.

Fans and pundits have been anticipating The Real Neverending Story for years, but the excruciating wait for Diablo II got all the press. For a little perspective, Lucasfilm created each of the first three "Star Wars" movies faster than discreet monsters is moving on this game. The software company has repeatedly rolled back the game's release, and it now sits at winter 2000.

by Marty Sems





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