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| Hawkins, William M. “Trip” III to Hillis, W. Daniel |
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H May 2002 Vol.6 Issue 5 |
Hawkins, William M. “Trip” III to Hillis, W. Daniel | ||
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Hawkins, William M. "Trip" III (1953- ) Hawkins, William M. "Trip" III (1953- ) William M. "Trip" Hawkins III cut his teeth at Apple Computer, founded video game software giant EA (Electronics Arts), and as of 1991, heads The 3DO Company, which develops video games and entertainment software for gaming consoles. Hawkins' innovating ideas have lead to many developments in the video gaming industry. For instance, he was the first to design a celebrity game, called Dr. J and Larry Bird Go One on One. Some of his other developments are some of the more popular games available, including John Madden Football and Army Men. Games fascinated Hawkins from an early age, and his parents embedded a deep work ethic into him from his birth in Pasadena, Calif. His mother, Helen Hawkins, was a go-getter, earning a doctorate in American history, becoming an Emmy-award winning TV producer, and founding the San Diego County chapter of NOW (National Organization for Women). His father, William Hawkins Jr., earned a physics degree from Dartmouth University and was a sales and marketing executive in the dawning electronics industry. Trip Hawkins started carving his own niche at an early age. At 19, his father loaned him $5,000 to found his first company. The company was centered on a football simulator called Accu-Stat Pro Football that Hawkins developed while at college. Although the company fizzled, the product was well received, and more importantly it awakened Hawkins' love of entrepreneurship. Even at Harvard, where Hawkins earned his bachelor's degree, he talked the university into letting him create a degree in strategy and applied game theory. In 1978, he received his master's of business administration from Stanford University and immediately went to work for the fledgling company, Apple Computer. His initial title was manager of market planning, but he soon became manager of business marketing, in which capacity he started selling Apple computers to businesses. When he became director of product marketing, he was part of the development team behind the Macintosh computer. He chipped in on the verdict to use the first computer mouse with a computer and what its design would be, as well as the design of the Mac, including icons, a windows interface, and scroll buttons. After a few years of rising steadily in the ranks at Apple, Hawkins went solo in 1982. He founded EA, which has since moved to San Mateo, Calif. EA was to be a creative endeavor for designing and publishing video games. For 12 years, Hawkins led the company, through its first game for the Atari 800 game player, games for the Commodore 64 computer, and the top-selling game for Apple II computers. Within four years, EA was the largest of the independent computer game software companies in the United States, a position the company still holds in 2002. In 1990, EA started a project to build an all-in-one gaming console, and in 1991 that project was spun out into the 3DO company. Hawkins had high hopes for the console, which would use CD-ROMs and 3-D graphics. The project was perhaps too ambitious and certainly too expensive, and the console failed. However, it did inspire other companies to create multipurpose players, and it wasn't enough to deter Hawkins. Since the mid-1990s, 3DO's stock has bounced like a super ball, but Hawkins has pulled it back into the winning circle. As of 2001, it was developing and publishing award-winning games for the Sony PlayStation and PlayStation 2, PCs, Nintendo 64, and the Internet. Robert Hecht-Nielsen is a pioneer in the development of neurocomputing applications. He has researched and written extensively on AI (artificial intelligence), including pattern recognition and signal processing algorithms, and he is the author of the "Neurocomputing" textbook. Hecht-Nielsen is the co-founder and chief scientist of HNC Software, a company that makes and markets intelligent software for various commercial business applications, including detecting credit/debit card fraud, automating lending decisions, and extracting information from customer databases. The company grew from the Artificial Neural Systems Club Hecht-Nielsen founded in the 1980s. The club was meant to foster ideas about AI and conduct experiments. One of the clubs attendees, Todd Gutschow, and Hecht-Nielsen teamed up to start the company, HNC (Hecht-Nielsen Neurocomputing Corp.) The son of an interior decorator and musician, Hecht-Nielsen was born in San Francisco and had an early interest in science and technology. He received a bachelor's degree (1971) and a doctorate (1974) in mathematics from Arizona State University. He first worked as an aircraft pilot, but he later found and managed the neurocomputing research and development programs at Motorola from 1979 to 1983 and TRW from 1983 to 1986. He has been an adjunct professor of electrical and computer engineering, as well as computational neurobiology at the University of California, San Diego since 1985.
William "Bill" Redington Hewlett was born in Ann Arbor, Michigan, on May 20, 1913. At the age of three, he moved to California with his parents, Albion Walter Hewlett and Louise Redington Hewlett. His father, then a professor of medicine at the University of Michigan, had joined the faculty at Stanford Medical School. Hewlett claimed his was a "busy and happy" childhood, with time spent with family and developing a love for the outdoors. But Hewlett suffered a loss early when his father died of a brain tumor when the boy was 12. Hewlett said he might have considered a career in medicine had his father not died. Science was Hewlett's natural forte, a fact that emerged at an early age. It started with homebrewed experiments that could have easily claimed the young scientist. Although he excelled in science at school, he was stymied by dyslexia, which slowed his progress with reading and writing. Despite his low grades at Lowell High School, Hewlett earned admission to Stanford University where he would eventually earn a degree in engineering in 1934. He went on to earn a master's degree in electrical engineering from the Massachusetts Institute of Technology in 1936, and three years later, he received a doctorate from Stanford. Stanford was the beginning of the rest of Hewlett's life. It was there he met David Packard in his freshman year. One of their instructors, Frederick Terman, encouraged the two men to try their hand at starting an electronics company, and Hewlett-Packard was born. Equipped with $538 and a drill press from Sears, the two friends set to work in the garage next door to the house Packard lived in (now a California state landmark). They flipped a coin to decide whose name should appear first in the company name. Hewlett won. After a few ad hoc inventions, including an automatic urinal flusher and a tuner for harmonicas, 25-year-old Hewlett invented the audio oscillator, HP's first product. The oscillator solved problems with generating audio signals for newly released FCC (Federal Communications Commission) guidelines. Hewlett and Packard called it the HP200A, intentionally choosing a big number so it sounded like their company had been around awhile. One of HP's first customers was another California startup, Walt Disney Studios, which ordered eight units for work on its new film "Fantasia." By World War II, the duo had moved out of their garage headquarters and into a rented building in Palo Alto, with Packard as the business man and Hewlett as the idea man. They had built enough of a reputation producing electronics to earn Packard a draft exemption from the war. Not so with Hewlett. Leaving his partner to run the company, Hewlett worked for the Army first in the Signal Corps and rose in ranks to lieutenant colonel and headed the electronics division of the War Department's special staff. He left the service in 1945 and returned to Hewlett-Packard to lead its research and development. He moved to many executive positions within HP. In 1969, he became the company's CEO until he retired in 1977. From then, he settled with the title director emeritus until his death on Jan. 12, 2001. The Palo Alto, Calif.-based company would be a first in many regards, both technological and managerial. Some highlights of its technical achievements are the first handheld scientific calculator, which outdated the slide rule, and the LaserJet printer. Many credit modern businesses with the example Hewlett and his partner set. The two were dedicated to treating employees well and being a positive influence on society. "The HP Way," as it would be called, was legendary for valuing its employees for their intellectual capital. During his life, Hewlett earned many honors, including 13 honorary degrees from various universities, including Yale and Johns Hopkins, and 13 patents over three decades. One of the highlights was in 1985, when he received the National Medal of Science, America's highest science honor, from President Ronald Reagan. In 1991, he took home the Silicon Valley Engineering Hall of Fame Award in honor of his professional achievement and contributions to Silicon Valley, and the National Inventors Hall of Fame Award for the Variable Frequency Oscillation Generator that launched the company. W. Daniel Hillis has worked for Walt Disney as a toy designer, has invented some of the most complex supercomputers, and is currently the chairman and chief technology officer of a progressive research and development firm. He once built a working computer out of Tinker Toys, created a full size walking robot dinosaur, pioneered the concept of parallel computers, and thought up the RAID (redundant array of independent disks) disk array technology that is the storage technique for large databases. He's an author, a scientist, an engineer, and an inventor widely respected for his groundbreaking ideas. Much of his lasting work began when he received his bachelor's degree in mathematics from MIT in 1978, where he was eventually appointed adjunct professor at the MIT Media Lab. At the MIT Logo Laboratory Hillis developed computer hardware and software for children and invented computer-oriented toys and games for Milton Bradley. While still in school, he co-founded Terrapin, a company that produced computer software for elementary schools. He focused on robotics at the MIT Artificial Intelligence Laboratory while working on his master's degree, which he received in 1981. Hillis started thinking about the physical limitations of computing and how he might build a massively parallel computer. In 1985 he completed the design of the 64,000-processor computer called the Connection Machine. Most computer processors are serial, meaning that their single processors can carry out only one task at a time. They look like they're master multitaskers, able to check e-mail while simultaneously running a word processing program, but they're simply extremely fast. Human brains are parallel, meaning that billions of neurons can work all together at once. Brains are slow (think how fast a calculator can multiply 8,459 x 2,355 vs. how fast you can), but they're still infinitely more complex than computer processors. Hillis made something in between the two with the Connection Machine. He made a computer that had all the regular characteristics of speed, but it could also move in a complex parallel manner like a human brain. The computer can do multiple tasks at super speed. Ostensibly the topic for his doctorate, which he received in computer science in 1988, it was also the basis for his company, Thinking Machines. Founded in 1983, Thinking Machines lasted 11 years, and while it never made Hillis wealthy, it made him famous. He recruited some of the nation's top minds in science and engineering, including physicist Richard Feynman, to develop and tweak the Connection Machine, as well as invent the RAID disk arrays that are the standard now. The team worked to come up with different applications for the technology, including uses for aircraft design, financial analysis, computer graphics, and neurobiology. He continued his revolutionary work at Thinking Machines until he left in 1994, when the supercomputing industry fizzled out, to start DHSH, a consulting company with Walt Disney as a client. Just a year later, he'd been hired on as a full-time Disney Fellow in the Imagineering department. While there, he designed the technologies that run games and rides. Hillis said he'd dreamed of working for Disney since he was a kid, and it seemed destined to happen, considering his lifetime interest in gadgetry. He was born in Baltimore in 1956 to a father who was an Air Force epidemiologist and a mother who had a firm understanding of math. The family was constantly moving, following hepatitis outbreaks in places such as Zaire and Kenya, so Hillis was home schooled. His mother's prowess as a teacher and his father's encouragement to study biology led to his later career making complex computer systems that mimic animal activity, such as a "thinking machine." He returned to consulting with the founding of Applied Minds. The company covers a wide area, but it provides technologies, creative design, and consulting services to the entertainment industry. Hillis has also invented a clock, still in development, that is meant to last 10,000 years and is powered by the seasonal climate. As of 2001, he's earned 40 U.S. patents for inventions including disk arrays and a color camera. |
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